﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using CommonLib.Util;
public class UIObjectSkill : MonoBehaviour
{
	[SerializeField]
	Image skillImage;
	Sprite defaultSprte;

	public bool IsOccupied { get; protected set; }

	private void Awake()
	{
		skillImage = gameObject.GetComponentIfMissing<Image>();
		defaultSprte = skillImage.sprite;
	}

	public void FillSkill()
	{

	}

	public void Clear()
	{

	}
}
